I'm always in the market for games and movies that tell a story from an unusual perspective or about a controversial subject. I've already talked about how Bioshock Infinite has you deal with a group with similar beliefs to the Ku Klux Klan, but there exists other forms of creativity as well. Persona 4 takes the social arrangements that we already have come to take for granted and adds a thick layer of Freudian psychology on top of them; the entire Metal Gear series (spin-offs as well) takes war and analyzes it on various levels (such as the stimuli behind war, the shattered psyches of deadly killers, advancing technology, conspiracy theories, etc); Deus Ex as a series weaves an extensive web of dystopias and New World Orders, etc. But perhaps one of the greatest examples of story-telling in video games for me was a game that really had no continuing story at all: SWAT 4. SWAT 4 had you simulating a typical SWAT team at a (sometimes detrimentally) deep level and delving into some of the tensest gameplay situations imaginable. I mean, forget Slender; this is the game that made me lose sleep to night terrors, especially after you play it yourself and run through some of these surprisingly grim atmospheres. Two levels in particular stand out, each containing not only nail biting environments, but also some of the darkest imagery yet seen in video games. One involves a trip through a suspected serial killer's house and the other through a tenement rented out by cultists. This is the kind of writing that makes shows like Law & Order: Special Victims Unit so entertaining, sucking you into the moment and leaving you on the edge of your seat guessing the outcome of every situation. Entertainment is NOT pretentious eye candy like some developers and producers like to believe, it is the envelopment of a viewer or player into a world that makes it entertaining.
Speaking of games that simulated police forces and had interesting storytelling, does anyone remember Rainbow 6: Patriots? You know, the game from the series that is very similar to the SWAT series in almost every way? I haven't heard anything about that game in forever, and I'm starting to get worried that it got canceled. Patriots was a game that was supposed to do away with the industry standard of Middle Eastern landscapes and instead focus on something quite unique and time relevant: American made terror. You were supposed to be able to engage a hostage situation tactially and make non-black and white moral decisions (and this was before we knew that Bioshock Infinite had this kind of decision making). What the Hell, Ubisoft? We got all this news about FarCry 3 and Assassin's Creed III (the latter of which you should be ashamed of, but you aren't because people are under the delusion that game is great), but nothing about Patriots? Come on guys, don't be like Disney to LucasArts; give us a little something to chew on that doesn't involve an obvious exploitation of a game's undeserved praise -- meaning Assassin's Creed IV!
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